This is generated automatically through code analysis and may include mistakes. For the interactive version of this tool, which looks at your latest savegame to hint the next see the walkthrough tool here.
Molly love greater than or equal to 20
Event The Legacy of Thaum Pt. II (Molly) is completed)
Ahead of the Curve for more details.
File: (install folder)\game\Dorm2Events.rpy
Code:
...
label mollydorm20:
play sound "knock.mp3"
"I knock on Molly’s door and wait for her to answer."
"I can hear a slight rustling inside of the room, so if she’s not in there it’s either Tsuneyo or..."
"An intruder."
play sound "knock.mp3"
stop music fadeout 35.0
s "Okay, intruder. Get out of Molly’s room."
"…"
"Another few seconds go by without an answer, I begin to suspect that either Molly has her headphones on or is just knowingly avoiding me for some reason."
"No one avoids me during my free time and gets away with it."
"Especially not someone like Molly MacCormack."
"If that actually {i}is{/i} her inside of the room and not Tsuneyo or an intruder."
s "…"
play sound "knock.mp3"
s "Open up. I can hear you in there."
"I press my ear against the door to confirm that I {i}did{/i} actually hear something moments ago...and I can’t really tell if I did or not."
"It's definitely quiet now."
"That doesn’t put an end to my curiosity, though."
"Maybe I should try going in?"
"What should I do?"
menu:
"Open the door":
"Obviously I’m going to try and open the door."
"Don’t not open the door":
"Obviously I’m not going to not open the door."
"There was always only one choice."
scene black
with dissolve
play sound "dooropen.mp3"
"I push the door open, hoping that if it {i}is{/i} an intruder inside that they also happen to be wearing headphones for some mysterious reason."
"That way, I’d be able to take them down before-"
if bonus == True:
jump mollymastx
else:
s "..."
"Actually...on second thought, I'm kind of hungry."
"Maybe I'll just go get some spaghetti instead."
mo "I like Rin!"
s "Woah. I was just leaving. Don't just shout plot stuff at me."
mo "Rin doesn't like me! But I like her!"
s "Ughhhhhh I just wanted spaghetti."
"I spend the next few minutes trying to get away from Molly, but she is Molly so it is hard."
"Eventually, she goes to sleep."
"The spaghetti place is closed by the time I get there."
"Darn it."
$ renpy.end_replay()
$ molly_love += 1
$ mollydorm20 = True
stop music fadeout 8.0
"{i}Molly’s affection has increased to [molly_love]!{/i}"
"………"
"……"
"…"
if day < 6:
jump endofweekday
else:
jump endofsat
label tsuneyodorm15:
...
File: (install folder)\game\Dorm2Events.rpy
Code:
...
label mollydorm:
if molly_love >= 5 and mollycafe1 == True and mollydorm5 == False:
jump mollydorm5
if molly_love >= 10 and mollydorm5 == True and mollycafe10 == True and mollydorm10 == False:
jump mollydorm10
if molly_love >= 15 and christmas7 == True and mollydorm15 == False:
jump mollydorm15
if molly_love >= 20 and mollycafe20 == True and mollydorm20 == False:
jump mollydorm20
...