This is generated automatically through code analysis and may include mistakes. For the interactive version of this tool, which looks at your latest savegame to hint the next see the walkthrough tool here.
No event conditions found, it is likely part of an event chain.
None
The Letter ‘T’ for more details.
File: (install folder)\game\DormEvents.rpy
Code:
...
label lettert:
stop music
scene black
"………"
"……"
"…"
scene lettert1
with pixellate
s "…"
s "Huh..."
s "Did I take a wrong turn somewhere?"
s "This place doesn’t seem familiar at all..."
"I can see several spotlights off in the distance, aimed at what looks like a giant letter T."
"T is my least favorite letter in the alphabet."
"Have I ever told you that?"
"It seems rare that you can even form a sentence without one."
"What a selfish letter T is."
scene lettert2
with pixellate
"I take a step closer to get a better look at the worst letter in the alphabet."
s "Is this...snow?"
"I remove my hands from my pockets and hold them out. Several flakes fall into my palms,
melting immediately upon contact."
"It’s summer right now. Water shouldn't be able to freeze."
six "You’ve been born twice and yet question the snow?"
six "Curious."
if roomwithtrack == True:
s "What are you doing here?"
six "Learning to spell."
"The girl from the room with clocks speaks out to me from behind the letter T."
"Her voice is easily recognizable, like nails on a chalkboard mixed with a dentist’s drill."
"But it’s strangely calming for some reason I can’t figure out."
six "Aren’t you going to come closer?"
"She beckons me to the front of my least favorite letter."
else:
s "...Hello?"
s "Who’s there?"
six "Everyone and no one."
six "The beginning and the end."
six "Why don’t you take a look for yourself?"
if bonus == True:
six "{s}Step forward and taste me.{/s}"
if bonus == True:
jump lettertx
else:
scene black
with dissolve
s "No thank you."
"Her weird voice makes me feel all creepy and I decide to just go home like I originally planned."
"I miss out on some story content, but the world becomes a safer place because I didn't see any nudity and nudity is bad."
$ renpy.end_replay()
$ lettert = False
$ letterttrack = True
stop music fadeout 3.0
"………"
"……"
"…"
if day < 6:
jump endofweekday
else:
jump endofsat
label ticktock:
...
File: (install folder)\game\DormEvents.rpy
Code:
...
"..."
"There's no answer."
jump doorknock
else:
r "Uhhhhh...Look down here?"
s "Huh? Oh, damn. My bad."
jump rinhall
else:
play sound "knock.mp3"
s "Hey Rin, are you in there?"
"..."
"There's no answer."
jump doorknock
"Futaba (Current Affection - [futaba_love])":
if futaba_love >= 5 and day != 2:
jump futabadorm
if day == 2:
play sound "knock.mp3"
s "Hey Futaba, are you in there?"
f "Umm...Sensei?...I'm right next to you..."
s "Huh? Oh, right. Sorry."
jump futabahall
else:
play sound "knock.mp3"
s "Hey Futaba, are you in there?"
"..."
"There's no answer."
jump doorknock
"Go Back":
jump doorknock
"Room 5 (Ami & Maya)":
if roomwithclocks == True:
jump roomwithclocks
if ticktock == True:
jump ticktock
else:
"Who do I want to talk to?"
menu:
"Ami (Current Affection - [ami_love])":
if ami_love >= 5 and day != 5:
jump amidorm
if day == 5:
play sound "knock.mp3"
s "Hey, Ami. Are you in there?"
a "Huh? Sensei? I'm right over here."
a "Do you not recognize the back of your own [niece]'s head?..."
s "Woah. What are you doing there?"
jump amihall
else:
play sound "knock.mp3"
s "Hey, Ami. Are you in there?"
"..."
"There's no answer."
jump doorknock
"Maya (Current Affection - [maya_love])":
if maya_love >= 5 and day != 1:
jump mayadorm
if day == 1:
play sound "knock.mp3"
s "Hey, Maya. Are you in there?"
m "..."
s "..."
m "Is this really happening?"
s "Huh? Oh, hey. I didn't see you there."
jump mayahall
else:
play sound "knock.mp3"
s "Hey, Maya. Are you in there?"
"..."
"There's no answer."
jump doorknock
"Go Back":
jump doorknock
"Go Back":
if day == 1:
jump mondaymenu
if day == 2:
jump tuesdaymenu
if day == 3:
jump wednesdaymenu
if day == 4:
jump thursdaymenu
if day == 5:
jump fridaymenu
else:
jump weekendmenu
"Go Home":
if lettert == True:
jump lettert
...