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Futaba love greater than or equal to 35
Event No, You (Futaba) is completed)
None
Overload for more details.
File: (install folder)\game\DormEvents.rpy
Code:
...
label futabadorm35:
play sound "knock.mp3"
stop music fadeout 10.0
"I knock on Futaba’s door and wait to see if there’s a response."
"She was still a little off the last time I checked the library, so I’m hoping that, at the very least, she’s awake tonight."
f "Sensei? Is that you?"
"Oh good. It appears that she is."
s "Yup. Did my strong, manly knocking noise give it away?"
f "It’s more the fact that just no one else ever knocks in general..."
s "Does that mean I can come in?"
if bonus == True:
f "Am I allowed to put a bra on first?"
else:
f "Nope."
scene black
with dissolve
play sound "dooropen.mp3"
s "Sorry, Futaba. It was kind of hard to hear you out there."
s "You said “Come in, it’s open,” right?"
scene futabafingering1
with dissolve
play music "asobeatsex2.mp3"
f "Well, I guess that answers that question."
s "Oh, sorry. Did you need more time? I just couldn't seem to hear you from the hall."
f "Right..."
s "How are you feeling?"
scene futabafingering2
with dissolve
f "Wow, you're just getting right down to it, aren't you?"
s "At least I didn’t wake you up this time."
scene futabafingering3
with dissolve
f "No. I guess you didn’t..."
f "I’m still feeling a little out of it, but I’ll probably start getting better soon."
f "Rin’s been really helpful. I feel like if I stay...sick any longer that she’ll wind up going crazy and quitting the cafe to be my full-time caretaker."
s "Is whatever you have really that bad? I was under the impression you were just overworked."
f "That’s the easiest way of putting it. Or at least the way that will make me feel less weird."
f "So I’d be really thankful...if you could just leave it at that for now."
s "Sure. It’s not really my business prying into your personal life anyway."
scene futabafingering1
with dissolve
f "Then you might want to stop barging into my room without my permission as well..."
s "Oh come on. You were going to let me in anyway. We both know that."
scene futabafingering4
with dissolve
f "Obviously. But that doesn’t mean I’m not still embarrassed."
if bonus == True:
s "I’m surprised you have any embarrassment left in you after all of the things we’ve done."
jump futabafingeringx
else:
s "Jesus isn't there anything else you know how to talk about omfg"
f "Sorry, Sensei."
s "I never should have come in here."
f "I am sorry. Please do not go."
s "I am going."
s "Goodbye."
scene black
with dissolve
play sound "dooropen.mp3"
f "Sensei, wait."
s "I can not believe this."
"I walk home angrily and keep grunting to myself because of all of the anger. Ugh."
s "Ugh."
"I am so angry."
$ renpy.end_replay()
$ futabadorm35 = True
$ futaba_love += 1
stop music fadeout 5.0
"{i}Futaba’s affection has increased to [futaba_love]!{/i}"
"………"
"……"
"…"
if day < 6:
jump endofweekday
else:
jump endofsat
label rindorm40:
...
File: (install folder)\game\DormEvents.rpy
Code:
...
label futabadorm:
"What do I want to do?"
menu:
"Hang out":
if futaba_love >= 5 and futabafall == False and futabafirstvisit == False:
"Please play Futaba's level 5 Library event to unlock the first dorm event!"
jump doorknock
if futaba_love >= 5 and futabafall == True and futabafirstvisit == False:
jump futabafirstvisit
if futaba_love >= 10 and futabadorm10 == False:
jump futabadorm10
if futaba_love >= 15 and library15 == True and futabanew1 == False:
jump futabanew1
if futaba_love >= 15 and futabanew2 == True and futabanew3 == False:
jump futabanew3
if futaba_love >= 15 and futabanew3 == True and futabadorm15 == False:
jump futabadorm15
if futaba_love >= 25 and day > 5 and bookdate == True and futabadorm25 == False:
jump futabadorm25
if futaba_love >= 30 and library30 == True and day != 3 and futabadorm30 == False:
jump futabadorm30
if futaba_love >= 35 and library35 == True and futabadorm35 == False:
jump futabadorm35
...