This is generated automatically through code analysis and may include mistakes. For the interactive version of this tool, which looks at your latest savegame to hint the next see the walkthrough tool here.
Part of event chain Summer and Winter
None
Wake Up Call for more details.
File: (install folder)\game\script.rpy
Code:
...
label amilust10:
scene amibeachlust1
with dissolve2
"{i}The next morning...{/i}"
play sound "slidedoor.mp3"
a "Ugh...Is he really going to spend the entire morning sleeping?"
a "Sensei! Are you up?"
s "…"
a "Senseiiiii~"
play sound "slidedoor.mp3"
scene amibeachlust2
with dissolve
a "Sensei. It’s almost 10 AM. That means it’s time to..."
if bonus == True:
jump amilust10x
else:
a "..."
a "Eh. Nevermind."
scene black
with dissolve
"Ami leaves the room without doing anything because this is a family friendly game."
$ renpy.end_replay()
$ ami_lust += 1
$ amilust10 = True
"{i}Ami’s lust has increased to [ami_lust]!{/i}"
"………"
"……"
"…"
label amilust10skip:
scene amibeachlust1
with dissolve2
"{i}The next morning...{/i}"
play sound "slidedoor.mp3"
a "Ugh...Is he really going to spend the entire morning sleeping?"
a "Sensei! Are you up?"
s "…"
a "Senseiiiii~"
play sound "slidedoor.mp3"
scene amibeachlust2
with dissolve
a "Sensei. It’s almost 10 AM. That means it’s time to..."
if bonus == True:
jump amilust10skipx
else:
a "..."
a "Eh. Nevermind."
scene black
with dissolve
"Ami leaves the room without doing anything because this is a family friendly game."
$ renpy.end_replay()
"………"
"……"
"…"
label beachvacation10:
...
File: (install folder)\game\script.rpy
Code:
...
label endofbeachvac9:
$ totaldays += 1
$ day += 1
if day == 7:
hide saturday onlayer date
show sunday onlayer date
else:
"ERROR"
"{i}[totaldays] days have passed...{/i}"
if ami_lust >= 10:
jump amilust10
...