This is generated automatically through code analysis and may include mistakes. For the interactive version of this tool, which looks at your latest savegame to hint the next see the walkthrough tool here.
Event Living (Ami) is completed)
amiinvite2miss equal to False (unknown variable)
Event Fireworks, Chicken, and the Innate Fear of Death (Main) is completed)
None
Rising to the Challenge for more details.
File: (install folder)\game\AmiEvents.rpy
Code:
...
label amiinvite2:
play sound "phonebeep.wav"
"I tap on Ami’s name in my phone and wait for her to answer."
"………"
"……"
play sound "phonebeep.wav"
a "Helloooo~ What’s up, [amimaster]?"
s "Hey. Do you have some free time tonight?"
a "I always have free time for you. Is there something you had in mind?"
s "Why don’t we just hang out in my room and see where that takes us?"
if bonus == True:
a "So you want to have sex?"
s "I mean, I don’t {i}not{/i} want to have sex."
else:
a "I bet it's toward a hug."
s "Hugs are even better than elephants."
a "Saying it that way is confusing. You should be more honest about what you want."
s "I’m hanging up now, Ami."
if bonus == True:
a "Okay! I’ll go take a bath and get myself ready!"
else:
a "You're so weird!"
a "Love you, [amimaster]!"
play sound "phonebeep.wav"
s "…"
"Well, she definitely wasn’t holding anything back just now."
scene black
with dissolve2
stop music fadeout 10.0
if bonus == True:
jump amithighx
else:
s "But neither was I..."
s "I am prepared to hug."
"I go home and hug Ami a few times."
$ renpy.end_replay()
$ amiinvite2 = True
$ ami_lust += 1
stop music fadeout 8.0
"{i}Ami’s lust has increased to [ami_lust]!{/i}"
"{i}You can now invite her over on nights and choose to raise either your affection or hug her!{/i}"
"………"
"……"
"…"
if day >= 6:
jump endofsat
else:
jump endofweekday
label amiinvite3:
...
File: (install folder)\game\AmiEvents.rpy
Code:
...
label amiinvite:
if amiinvite1 == False:
jump amiinvite1
if amiinvite1 == True and amiinvite2 == False and amiinvite2miss == False:
jump amiinvite2
...